ABSTRACT GAMES
|
ANAASH |
2021 |
Stacking game. Annihilation.
|
BAMBOO |
2021 |
Game of clumps.
|
BASIC |
2009 |
Game of mixed stacks.
|
BLACKSTONE |
2024 |
Simple game of blocking and annihilation.
|
BOUNCE |
2023 |
Simple group forming game.
|
BYTE |
2005 |
Passive stacks. Claim 2 out of 3 stacks of 8 checkers.
|
CAGE |
2010 |
Checkers variant. |
CEPHALOPOD |
2006 |
Dice are used as playing pieces. Capture from within. |
CLUSTERFUSS |
2023 |
Related to Clobber. Annihilation goal. |
COLONNADE |
2010 |
One dimensional board. |
COPOLYMER |
2006 |
Multiple cells claimed per turn. Subtle strategy. |
CROSSCUT |
2023 |
Decisive in-a-row game. Very rare class of game.
|
DIFFUSION |
2006 |
Original seed sowing mechanism. |
DIPOLE |
2007 |
Attacking game. Game of annihilation for Checkers set. |
DODO |
2021 |
Super simple game. |
FENCES |
2021 |
Pencil and paper game. |
FLUME (square) |
2010 |
Territory game. Dots and Boxes family. |
FLUME (hex hex) |
2010 |
Territory game. Dots and Boxes family. |
GOPHER |
2021 |
Super simple game. |
HADRON |
2022 |
Super simple game. |
HEXOTIC |
2024 |
Oust-class game. Surround and capture. |
ICEBREAKER |
2021 |
A game of icebreakers. Win by capturing the majority of icebergs. |
IMPASSE |
2003 |
Armies march through each other. Win by desertion. |
INCHWORM |
2021 |
Game of inchworms. |
JOSTLE |
2010 |
Combinatorial game. Last to move wins. |
KING AND COURTESAN |
2022 |
Army game. Get your king into the enemy home square, or kill the enemy king. |
KOBUDAI |
2021 |
Gender bender. Game of annihilation. |
MAD BISHOPS |
2010 |
Combinatorial game. Game of annihilation. |
MAD ROOKS |
2010 |
Combinatorial game. Game of annihilation. |
MARVIN |
2012 |
Stacking game. Territory. |
MONKEY QUEEN |
2011 |
Stacking game. Checkmate / annihilation. |
MOSAIC |
2009 |
Tile game. Game of aggression and territory. |
OUST (hex hex) |
2007 |
Magnificent architecture. Board starts empty and ends with only one color. |
OUST (square grid) |
2007 |
Same as Oust (hex hex) but square grid. |
PATHWAY |
2021 |
Simple combinatorial. Make a path. |
QUADRATURE |
1992 |
My first game (1992). Othello-like "squaring" mechanism. Only MSG game in which draws can occur. |
REDSTONE |
2012 |
Go variant. Red stones are used for capturing, but they cannot themselves be captured. |
RIVE |
2010 |
High churn rate. Territory. |
RUSH |
2007 |
Multiple stones added per turn. Fast paced game. |
SAVAGE GO |
2023 |
Go variant. Multiple placements per turn. |
SCRIBE |
2006 |
Pattern forming. No ties. Form patterns on an array of 3x3 grids. |
SILO |
2021 |
Mixed stacks, one dimensional game. Arrange all your checkers into a contiguous substack. |
SUBSUME |
2024 |
Monocolored loop formation. Two-color game. |
TAKE |
2024 |
Free form Tanbo. Grow root-like formations of stones. Add new seeds. |
TANBO |
1993 |
Game of roots. Grow root-like formations of stones. |
ZOLA |
2021 |
Simple, robust, strategic. One of my very best games. |
CONNECTION GAMES
|
ANCHOR 2D |
2008 |
Triangular board with two triangular holes. Form connections among board edges and hole edges. |
ANCHOR 3D |
2008 |
3D board with three symmetrically arranged holes. Form connections among hole edges. |
ATOLL |
2008 |
A game of perimiter islands. Connect islands of your color. |
BEGIRD |
2008 |
Generalized form of Y. Begird has 6 or more (multiples of 3) perimeter segments.
|
CORDON |
2023 |
Cordoning game. Cordon off more than half of the board. |
CROSSWAY |
2007 |
Square connection game. No draws. Eight directions of connectivity. |
GRAND HEX |
2009 |
Hex with an added complication. Still a very simple game. |
FRACTAL |
2010 |
Fractal board. Beautiful game. Designed to minimize first move advantage. |
GYRE |
2015 |
Connection game. Surround center. |
HEX KB |
2009 |
Inspired by Klein bottle. Uses a "portal".
|
HEXAGONAL Y |
2023 |
Y adapted to hexagonal board. Ultra simple, fundamental geometric principle.
|
HY 2 |
2023 |
Y adapted to hexagonal board. Ultra simple, fundamental geometric principle.
|
HY 3 |
2023 |
Y adapted to hexagonal board. Ultra simple, fundamental geometric principle.
|
LARIAT |
2008 |
World's simplest connection game. Completes the HYL triad: Hex, Y, Lariat. Pie rule recommended. |
LOOPHOLE 2D |
2008 |
Rhombus shaped board with two rhombus shaped holes. Form connections between board edges and hole edges. |
LOOPHOLE 3D |
2008 |
3D board with three symmetrically arranged square holes. Form connections among hole edges. |
MOBIUS |
2008 |
Mobius strip. Connections are formed between colored segments along the edge of a mobius strip.
|
NESTED Y |
2006 |
Y superimposed on Y |
SINGULARITY |
2024 |
Surround a neutral corner stone. Unusual design. |
SUPER LARIAT |
2008 |
Highly unusual geometry. "Lasso" two of the three crystal shape spars with a double ended lariat of stones. |
TRIPEN |
2013 |
Trivalent, variable orientation cell division. Unusual connection game. |
TRIVOR |
2012 |
Trivalent, variable orientation cell division. Unusual connection game. |
X |
2009 |
Three player game. Form an X shaped path, among other possibilities. |
OOSCGs
|
Orthogonal Only Square Connection Games
|
CATACLYSM |
2023 |
Square connection game. Kills are massive and cataclysmic. |
CLEARCUT and HALFCUT |
2023 |
Square connection games. Kill by forming crosscut with larger group. |
CLUMP |
2023 |
Square connection game. Clobber setup. Form clumps by swapping. |
CRISSCROSS |
2023 |
Square connection game. Modified Reversi capture. |
FLIPSTOP |
2023 |
Square connection game. Form crosscut, flip enemy checkers that don't form new crosscuts. |
MINCUT |
2023 |
Square connection game. No crosscuts formed. Fuctionally equivalent to Crossway. |
OOSCG-W |
2023 |
Square connection game. Form crosscut, kill enemies, replace with friendlies anywhere. |
SWAPTIMUM |
2023 |
Square connection game. Form crosscut and swap to kill crosscut. |