ABSTRACT GAMES
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ANAASH |
Stacking game. Annihilation.
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BAMBOO |
Game of clumps.
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BASIC |
Game of mixed stacks.
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BYTE |
Passive stacks. Claim 2 out of 3 stacks of 8 checkers.
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CAGE |
Checkers variant. |
CEPHALOPOD |
Dice are used as playing pieces Capture from within. |
COLONNADE |
One dimensional board.
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COPOLYMER |
Multiple cells claimed per turn. Subtle strategy.
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DIFFUSION |
Original seed sowing mechanism.
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DIPOLE |
Attacking game. Game of annihilation for Checkers set.
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DODO |
Super simple game.
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FENCES |
Pencil and paper game.
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FLUME (square) |
Territory game. Dots and Boxes family.
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FLUME (hex hex) |
Territory game. Dots and Boxes family.
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GOPHER |
Super simple game.
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HADRON |
Super simple game.
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ICEBREAKER |
A game of icebreakers. Win by capturing the majority of icebergs.
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IMPASSE |
Armies march through each other. Win
by desertion.
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INCHWORM |
Game of inchworms.
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JOSTLE |
Combinatorial game. Last to move wins.
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KING AND COURTESAN |
Army game. Get your king into the enemy home square, or kill the enemy king.
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KOBUDAI |
Gender bender. Game of annihilation.
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MAD BISHOPS |
Combinatorial game. Game of annihilation.
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MAD ROOKS |
Combinatorial game. Game of annihilation.
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MANHATTAN |
Game of consolidation.
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MARVIN |
Stacking game. Territory.
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MONKEY QUEEN |
Stacking game. Checkmate / annihilation.
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MOSAIC |
Tile game. Game of aggression and territory.
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OUST (hex hex) |
Magnificent architecture. Board starts empty and ends with only one color.
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OUST (square grid) |
Same as Oust (hex hex) but square grid.
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PALISADE |
Claim territory with "palisades".
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PATHWAY |
Simple combinatorial. Designed for easy programming.
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QUADRATURE |
My first game (1992). Othello-like "squaring" mechanism. Only MSG game in which draws can occur.
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REDSTONE |
Go variant. Red stones are used for capturing, but they cannot themselves be captured.
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RIVE |
High churn rate. Territory.
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RUSH |
Multiple stones added per turn. Fast paced game.
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SCRIBE |
Pattern forming. No ties. Form patterns on an
array of 3x3 grids.
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SILO |
Mixed stacks, one dimensional game. Arrange all your checkers into a contiguous substack.
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TANBO |
Game of roots. Grow root-like formations of stones.
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ZOLA
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Simple, robust, strategic. One of my very best games.
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CONNECTION GAMES
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ANCHOR 2D |
Triangular board with two triangular holes. Form connections among board edges and hole edges.
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ANCHOR 3D |
3D board with three symmetrically arranged holes. Form connections among hole edges.
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ATOLL |
A game of perimiter islands. Connect islands of your color.
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BEGIRD |
Generalized form of Y. Begird has 6 or more (multiples of 3) perimeter segments.
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CROSSWAY |
Square connection game. No draws. Eight directions of connectivity.
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GRAND HEX |
Hex with an added complication. Still a very simple game.
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FRACTAL |
Fractal board. Beautiful game. Designed to minimize first move advantage.
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GYRE |
Connection game. Surround center.
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HEX KB |
Inspired by Klein bottle. Uses a "portal".
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LARIAT |
World's simplest connection game. Completes the HYL triad: Hex, Y, Lariat. Pie rule recommended.
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LOOPHOLE 2D |
Rhombus shaped board with two rhombus shaped holes.
Form connections between board edges and hole edges.
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LOOPHOLE 3D |
3D board with three symmetrically arranged square holes. Form connections among hole edges.
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MOBIUS |
Mobius strip. Connections are formed between
colored segments along the edge of a mobius strip.
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NESTED Y |
Y superimposed on Y
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SUPER LARIAT |
Highly unusual geometry. "Lasso" two of the three crystal shape spars with a double ended lariat of stones.
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TRIPEN |
Trivalent, variable orientation cell division. Unusual connection game.
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TRIVOR |
Trivalent, variable orientation cell division. Unusual connection game.
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X
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Three player game. Form an X shaped path, among other possibilities.
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